The Three Big Rules of
Character Animation 3D Animation
Companies Follow
Character animation is not an easy task to master, as more
complex your character is, the more skill is required to convey realism in
every movement. Since it takes years to learn everything there is about
character animation, people rely on 3D animation companies to assist them
create a 3D cartoon character. People over at the 3D animation company are
experienced in their craft. In order to present a perfect product to the
client, they follow three big rules for creating a 3D character. The three big
rules they follow closely are:
1.
Focus on the Character’s Sound of Movement
Animators have to time the character’s sound movement,
meaning they match the sound with the reference. This enables them to work
faster, as they do not have to sit through the reference per frame. In fact 3D
animation companies’ use this technique at all phases of animation, from
polishing passes to blocking. For instance, imagine the 3D animation designers
have to animate a flying kick.
In order to get the timing of the kick right, they will
associate the sound it is suppose to make when the animation kicks the ball. Now,
all they have to do is add the sound. The timing and the spacing is now on par
with the animation’s movement.
2.
Focus on Concealing the Character
To reduce distractions caused by other parts of the
character, 3D animators hide some parts of the character that they are not
animating. They do this by concealing some parts of the rig. You will see them
using this technique often when they have to polish their work. An example
would be a character performing a gymnast-type flip.
When it comes time to polishing the 3D animated character, they
will conceal the character’s limbs, leaving its torso and head on display. This
enables 3D animators to perfect the flip, as they do not have the limbs of the
character distracting them. Next, they reveal the limbs to perfect their
timings.
3.
Focus on Changing the Angle of the Camera
The 3D animation character, when viewed through the camera,
should appear balanced throughout its movement. Out of all the camera angles,
the shot camera is the most important. The audience views the animation through
the shot camera thus, making it vital. Even if the movement of the character
looks worse from other camera angles, as long as it looks perfect in the shot
camera, the 3D animator is satisfied with the results. However, this does not
mean the 3D animator will not care at all about the other angles of the camera.
The animator will ensure that other angles mesh well with the overall movement.
For this reason, 3D animation companies only hire the most
capable people who know how to get around such complex problems. The movie and
gaming industries rely on them to ensure what appears to the public is pure
perfection at its best.
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