Things to take your game to the next level with 3D design and Animation
Games are meant to be awesome for players and if the 3D
design and animation of the characters and the environment they are in is not
mind blowing, the game is not going to be nearly as enjoyable.
No matter how much effort you put into the game, you will
not be able to achieve the results you desired unless and until you streamline
3D design, animation and the overall gaming experience to bump it to eleven.
Here are some ways to do that.
1. Players are not bothered about you or your game
The sooner you wrap your head around this 9-word phrase, the
better. It can be very frustrating to realize that you spent all that time on
3D design and animation to give your game that edge but it backfired.
Players don’t have the time or the energy to waste on
reading or looking at the puns that you made. In some cases, they might. An
example is of Grand Theft Auto to see the Easter eggs you may have deliberately
put in there. And they know that you do so from a history of your previous
games.
On the off chance that they don’t go through all that
trouble to make a conscious effort for discovering your game Easter eggs, you
would have wasted your time and energy to make a part of the game that would
not be used.
2. Animations should transition smoothly
Textures and 3D design play an important part in your
gameplay buy not nearly as important as the animation itself. If your animation
is glitch and doesn’t transition well from one frame to the next, it will throw
many people off from your game.
The animations that you do are not just in silos, they work
together as a sequence. Jumping running and fighting is done in many games
simultaneously and almost instantaneously. It becomes really frustrating if one
fails to make the transitions seem natural and flow the same.
For instance, take the comparison of Tommy Vercetti from GTA
Vice City and Trevor from GTA 5, there is a world of difference between the two
because the transitions seem to flow smoother and more naturally in the latter
game along with the 3D design and animation.
3. Make some Noise
The audio you input into your game makes all the difference
in it. Obviously your 3D design and animations need sound. If you look at
things from a more realistic point of view, you will see that things make
noise, and every part of your game has to, too.
Imagine playing Super Mario without the jingles and tinks
that go along with every time that Mario dies or increase or decreases in size
(power ups and power downs.) Doesn’t feel the same does it. Now imagine the
same for Pac Man. It won’t feel quite the same either. You need good audio to
make your game livelier.
If you would like to get your games bumped to eleven,
contact XYZ Creative Group.
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